THE EXPLOSION IS THE WHOLE WEAPON AND ITS RADIUS IS NOT MODELLED. The mine deals no contact damage at all — both of the module's attacks are the same blast resolved at two different moments (mid-flight, or after it has stuck) — so this entry carries that blast as the shot's own damage and no `radial:` beside it. Against ONE target, which is what this arena and the board's rulers fight, the number is exactly right; against a crowd it is a FLOOR, because nothing within the published radius takes anything here
the mines are DETONATED BY HAND via Alternate Fire and several can be laid before firing them together (wiki). This sim detonates each one the moment it lands, which is the ceiling for a single mine and misses the play pattern the weapon exists for
mines STICK to surfaces, enemies and allies, and multishot throws them in 'a very wide horizontal spread' (wiki) — so on this weapon multishot covers ground rather than stacking damage on one target, which is the opposite of what it does everywhere else
the embedded detonation also forces a RAGDOLL, which is not a damage type and is not applied here
the blast needs no line of sight and goes through walls — this arena has no geometry, so nothing is ever behind cover and the perk pays nothing extra
Benchmark
Forma plan your rules, and the builds that share these polarities
0
Parts
0
Wielder
1
Mode
2
Mods
0 / 00 Forma
Stance
A stance decides what the weapon actually swings: it publishes a combo per mode, and installing one replaces the weapon's own. It also GRANTS capacity instead of costing it — 10 on a slot of its own polarity, 5 on a bare one, 4 on the wrong colour.
Exilus
A polarity can be swapped between this slot and a main one — the slot stays Exilus. So its polarity counts toward any build, even one that leaves it empty.
3
Arcane
4
Evolution
Incarnon Genesis
5
Valence
Σ
Stats
≡
Build
▶
Sim
1 · The fight who you are shooting at, where, and for how long
2 · External bonuses what the wielder is doing, and what others hand them — a ticked number replaces the wielder's own
3 · Limits what this run is allowed to assume
4 · Buffs the stacks the run STARTS with — the fight still grants and decays them on their own triggers
5 · Extra stats anything this weapon is handed from outside its build — it lands in the same bucket a mod would
6 · Warframe buffs abilities cast on this weapon — set your Ability Strength and the values follow
7 · Measure what to read off the run — the scenario's own term, so an official ruler pins it
The whole fight — every field, including the ones this weapon hides
Σ
Result
φ
Shapley analysis
what each part multiplies the result by
4
Rivens
All rivens every riven you have made for this weapon, with what it actually rolls
5
Enemies
All targets every enemy you have made — pick one in the simulator's target list like any other
⚙
The search
the starts and the limits — what a search preset saves, with the runs per candidate
① Starts
② Limits none by default — click an option to exclude it; a start that pins an excluded option cannot run, one that only holds it has it replaced
▶
The fight
the simulator's — every candidate is scored under it, and it is edited over there
★
Optimize
each start improved by the quick calc until nothing helps
—
Forma plan your rules, and the builds that share these polarities
1
Mods
0 / 00 Forma
Aura
An aura hands capacity back instead of costing it: twice its drain on its own polarity, 80% of it rounded down on another. A polarity moves between all ten slots, the aura's included.
Exilus
2
Arcanes
3
Archon Shards
4
Operator
Σ
Stats
5
Abilities
—
1
Mods
0 / 00 Forma
Nothing a companion seats moves a weapon's numbers yet: no robotic weapon reads its wielder's stats, and no precept is run. What this answers is capacity and Forma.
Operator
Only the active school's nodes apply. A node that needs an Operator action counts only when you say it is running.