the blast needs no line of sight and goes through walls — this arena has no geometry, so nothing is ever behind cover and the perk pays nothing extra
the rockets are STEERED: "Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided", and "Allows firing rockets from behind cover". Both are hand-aim mechanics, and both cost the shot half its speed while used (20 m/s guided against 40 unguided). Against a target that does not move, guidance buys nothing and is charged nothing
a rocket that hits nothing detonates on its own after 6 seconds, which needs a miss this arena resolves at the wall of its own geometry-free floor
it reloads 10% of its magazine a second while HOLSTERED or deployed, which is free ammunition bought by putting the weapon away — this arena never holsters it, so the reload here is always the full one
the blast staggers the WIELDER in game — this arena gives the player no body, so a build that would be unplayable in a corridor costs nothing here
Benchmark
Forma plan your rules, and the builds that share these polarities
0
Parts
0
Wielder
1
Mode
2
Mods
0 / 00 Forma
Stance
A stance decides what the weapon actually swings: it publishes a combo per mode, and installing one replaces the weapon's own. It also GRANTS capacity instead of costing it — 10 on a slot of its own polarity, 5 on a bare one, 4 on the wrong colour.
Exilus
A polarity can be swapped between this slot and a main one — the slot stays Exilus. So its polarity counts toward any build, even one that leaves it empty.
3
Arcane
4
Evolution
Incarnon Genesis
5
Valence
Σ
Stats
≡
Build
▶
Sim
1 · The fight who you are shooting at, where, and for how long
2 · External bonuses what the wielder is doing, and what others hand them — a ticked number replaces the wielder's own
3 · Limits what this run is allowed to assume
4 · Buffs the stacks the run STARTS with — the fight still grants and decays them on their own triggers
5 · Extra stats anything this weapon is handed from outside its build — it lands in the same bucket a mod would
6 · Warframe buffs abilities cast on this weapon — set your Ability Strength and the values follow
7 · Measure what to read off the run — the scenario's own term, so an official ruler pins it
The whole fight — every field, including the ones this weapon hides
Σ
Result
φ
Shapley analysis
what each part multiplies the result by
4
Rivens
All rivens every riven you have made for this weapon, with what it actually rolls
5
Enemies
All targets every enemy you have made — pick one in the simulator's target list like any other
⚙
The search
the starts and the limits — what a search preset saves, with the runs per candidate
① Starts
② Limits none by default — click an option to exclude it; a start that pins an excluded option cannot run, one that only holds it has it replaced
▶
The fight
the simulator's — every candidate is scored under it, and it is edited over there
★
Optimize
each start improved by the quick calc until nothing helps
—
Forma plan your rules, and the builds that share these polarities
1
Mods
0 / 00 Forma
Aura
An aura hands capacity back instead of costing it: twice its drain on its own polarity, 80% of it rounded down on another. A polarity moves between all ten slots, the aura's included.
Exilus
2
Arcanes
3
Archon Shards
4
Operator
Σ
Stats
5
Abilities
—
1
Mods
0 / 00 Forma
Nothing a companion seats moves a weapon's numbers yet: no robotic weapon reads its wielder's stats, and no precept is run. What this answers is capacity and Forma.
Operator
Only the active school's nodes apply. A node that needs an Operator action counts only when you say it is running.